is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. Still subject to balance tweaks and bug fixes. Don't want to be pull back by the skill like Medic or Fallback? Use Stand you ground beforehand, and you can buff them up while keep them in the front line. Try to boost up her speed so she goes ahead of other. ![]() Differnt skills work well with differnt party mix. The only way to clear it with with Charge (or end of battle) *The Immobilization will last the whole battle. All other get a minor stress and hp heal. Inspire Courage: Boost a ally, but stress them. "Medic!": Minor heal, and pull a ally back. "Stand Your Ground!": Boost team protection, also add Immobilzation* "Fall Back!": Move a ally back, boost their defense and small stress heal. "Get Up There!": Move a ally foward, and boost their attack. This was inspired after the Ronin, of what if to have a class that modified the bounce aroundness of other classes. Might go back and redo the virture and affliction art. She also pack with a special skill that immobilized the team, keeping them in position (which is handy if you want a double Final Jester, or like lock Ronin or Assassin in place). ![]() ![]() She also comes with some weaker, but helpful hp and stress heal skills. Her biggest attribute is not only buff the damage and defense of her team, but also move them around to the position desired. Undaunted, she seeks a new battleground where her skill can one again be of the service to her Queen.Ĭommissar is a high specialized support/buff character. While the result are undeniable, her unconventional method of “inspiring” her men in battle often led to a high causalities and more than one body with bullet hole behind their head. Fight till you die, and fight some more!”Ĭommissar was dishonorably banished from her service. “Fight! Fight for the Motherland, fight for the Queen.
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